It's been awhile, I've been so busy with homework and projects that it's hard to find time to rifle through and scan my work.

The first semester here is almost over, which means I'll have much more time to do personal projects. It's only been 3 months, and I've learned a ton. I wonder how it will transfer into my personal work.

Here are a couple of projects:





Rest of this is figure drawings and sketchbook drawings:






































Here's a 3d printed model of Sandking from Dota 2. It printed in 20 different pieces, and took forever to put together! It looks awesome though. I can't wait to print something of my own out.






Lots of work these past few weeks. I submitted a couple of projects, and now am starting new ones! Perspective class is probably the most fun for me, since we are learning tons. Also, the rules of perspective are pretty rigid, and apply to pretty much everything you draw, so it's easy to implement. Figure drawing is good, but is way more abstract. Our teacher tells us what looks wrong or what needs fixing, but not how. I guess I'll just have to keep drawing, and to read more books on figure.

I've also recently gotten my hands on Unreal Engine 4! Turns out Epic has made it free to all students via github, making it much easier to obtain a copy. Therefore, I've been looking at it a little bit. I've also been rigging a character in Maya in order to use in UE4 for a small platformer game I'd like to make. So far it's been fairly painful, but hopefully when I'm through next time will be a breeze.

I've got a couple of fun ideas for games, but there's no way I'm going to make them as successful as I imagine with my current level of understanding. Let's hope that changes soon!









 
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