About Me

- Michael Filipek
- I am currently a student at the Ringling College of Art and Design, and a Junior in their Game Art program. I work hard to one day achieve my dream of working in the game industry!
For one of my classes, we are tasked to design and build our own board game. After throwing around ideas, I'd like to create a tactical grid-based shooter, based on utilizing the environment to the players advantage. Therefore, what I came
This post is for the deconstruction and analysis for the print and play game, Space Dogfight, created by Mats Lintonsson and found here. The Goal: The goal of Space Dogfight is to either destroy all your opponents ships, or to have
So for our Game Design class, we were tasked to find and play some print and play games in order to understand the mechanics of game design, and understand what makes a game fun. With just paper and rules, Print and
After a very busy couple of weeks of modeling, texturing, lighting, and also programming, I've got some nice pieces to share! Firstly, my class and I finished our initial models and textures for the Celestial Temple concept I created a couple