Platformer Level Design

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In our Game Design II class, we were tasked to design, and eventually build a platformer level. Therefore, I put together a simple map of the layout I would like to create.


The player will start out in a risk-free area in order to learn how to navigate. They will learn to jump and to push blocks to activate certain items. Once up the lift, the player will interact with turrets that will shoot in a straight line. Once through the first door, the player will have to learn to push blocks while also dodging bullets. Once to the next area, the player will have a choice, to either travel up or down on a lift. Both the top and bottom areas present the player with a different challenge they must overcome to press the yellow button, opening one of the two yellow doors in the "nexus" area. They will then teleport back in order to ride the lift to the other challenge area they did not complete.

Once both areas are complete, the final area will open, presenting the player with a familiar sight -- the starting room. However, when the player attempts to travel up, the lift will instead fall down, surprising the player. They will then have to complete one final challenge that combines both previous challenges. Then, the player will reach the end room. If the player collected all the coins (to be placed later, once the level is created) then they will attain an alternate ending through the "special door"


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