Unreal 4 2.5D Platformer

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For Programming class we had to create an activate-able falling trap for a 2.5D platformer using Blueprint. It was fun to set up this little guy, and create a little "challenge" which you can see in the video below.





Just for fun, we made faces that change on the falling blocks to make them just a bit more lovable after they crush you into oblivion. Here's a look at the blueprint that runs these guys below



The "challenge" at the end came about when I realized that lots of people jumped on top of the blocks after their attacks to get to a higher vantage point, or just for fun. I thought that having more on top of each other would make for an interesting challenge, as the player needs lightning fast reflexes to react to falling blocks on top of more falling blocks! I also added in unstable platforms because destruction looks great, is fun, and adds another mechanic to the game that encourages the player to act swiftly!


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