About Me

- Michael Filipek
- I am currently a student at the Ringling College of Art and Design, and a Junior in their Game Art program. I work hard to one day achieve my dream of working in the game industry!
Atlantis 2: Beyond Atlantis by Cryo Interactive is a point and click game which uses mythologies from various cultures to create an awesome experience. All the puzzles are related to the cultures that they take place in, but because the player
1. Wall Rider - Arm mounted mechanism that allows players to latch onto and travel along walls in straight lines 2. Bio Gun - An organic gun that has to eat to fire projectiles. Depending on its diet it has different
For our final project for our programming class, we were challenged to develop a version of a classic 80's arcade game. After cajoling my teacher, I was allowed to remake Sinistar, an awesome game I only recently learned about, but
Here's a trailer for the level I created for Ringling College of Art and Design's annual Sophomore Spinout game project! It took the entire year to create the car, it's racer, and the level, but it's finally done, at will
Now that our racing levels are chugging along nicely, it is time to think about how to get a player excited. I know one of my favorite arcade racing games growing up was Diddy Kong Racing for the Nintendo 64.
After creating a race car and making a track, we must make a HUD using Unreal Engine 4's HUD making software. Since my car is modeled off of a GAZ-69, I decided to start there, and took at look at the
Progress on the explosive barrel. Mostly worried about the mechanics at the moment. I created a barrel that floats in zero gravity for my space level, with a pulsing green light to make sure players notice! If it is hit lightly