Board Game Mash-Up

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My friend and I were tasked during Game Design class to mash two games together in an hour. What we came up with is a game that mixes resource gathering and base building with battling armies.


Invade the New World! – A mash up game with Pandemic and Settlers of Catan




2 Players

Goal
  • End the game with more points than your enemy in order to earn more of the new world!
Set Up
  •  Set up the Catan board so that it covers Europe, Asia and Africa, and with all the resource tiles in any orientation, but with the mountains in the same place.
  • Place one “town” piece on the right side of this hex board for each player.
  •  Filter out all the monopoly cards and victory point cards in the development card deck
  •  Shuffle and stack the boat tiles and number circles, and stack them on the top and bottom mountains respectively.
  •  Then, add two victory point cards into the development card deck, and place them in the middle.
  • Take the thief from Catan, and place him on Mexico City on the Pandemic board, and place the player pieces from Pandemic on Chicago, Miami, Lima, and Bogota.
  • Then place the remaining player pieces on the three leftmost hexes on the Catan board.
  • Place one yellow cube next to each player piece dubbed “generals”
  • Whenever placing one cube or solider on generals, add two to the thief, or king.
  • Get rid of the coal / stone card in the Catan deck, and give each player one of each resource card.


Rules


  •  Each turn proceeds as follows.
  •  At the beginning of each turn players gather 1 resource card from each territory they control. to control a territory, simply have at least one soldier on it. both players can control the same territory.
  •  Flip a ship tile, this determines the price of a development card! A 3:1 ? card means you can trade any 3 resources for a card, regardless of type, however, a 2:1 Wheat can only be used with wheat. If the coal ship is flipped, ANY two resources regardless of type can be traded,  but they must be two of the same type.





  • Then, draw development cards that a player purchased.  The knight card adds a single  unit to your army, a Plentiful Harvest card allows you to choose between adding 2 units, bridges or any 2 resources of your choice. The Victory point card works against the players and adds 1 unit to each of the generals and, 2 to the king on the board.



  •  Then, the players draw a circular tile, and roll the die. If that number, or a multiple of that number is rolled, reinforce all enemy generals by 1 and the king by 2.


  • Next the players will take their turns. This involves movement across the board, the amount of hexagons players can move depends on the bridges that the players have placed connecting the hexagon tiles together. So a normal movement will allow a player to move units from one tile to an adjacent one, however, if bridges are built on the tiles (at least 2), then players can move across an entire tile and onto the following one. Player only can use one movement during a turn. Players can also choose to engage enemies on a turn as well.
  •  Engaging in combat: When to armies of units go head to head, a dice is rolled for each unit that is going against another unit, you continue this until one of the armies has been taken out. When a player destroys an army, the army’s general piece is captured and kept for points that will be counted at the end of the game.
  • Players will want to move as quickly as possible to the end of the board but still take enough time to build a army that will be able to hold up in battle. By the time players move to the end of the board (particularly the Pandemic section) the armies of the generals and the king will have been built up to a pretty large number. The armies also have fortifications that double the amount of points their units are worth. As the armies on this side of the board are defeated, Their units will be added to the kings army.
  •  When players finally arrive at the king piece, they will be forced to combine their armies in order to take him on. Once the king is defeated, they game is over and points are tallied based on the number of generals/king captured. The player with the most points wins.



We did not have too much time to flesh out all the details and balance the game, so I do not guarantee it's play-ability, but this was a good exercise in thinking about board games and their mechanics, and to generate ideas fast.



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