31
Mar
2016
12:29 PM

Racing Game Hud Exploration

After creating a race car and making a track, we must make a HUD using Unreal Engine 4's HUD making software. Since my car is modeled off of a GAZ-69, I decided to start there, and took at look at the

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14
Mar
2016

Destructive Design II

Progress on the explosive barrel. Mostly worried about the mechanics at the moment. I created a barrel that floats in zero gravity for my space level, with a pulsing green light to make sure players notice! If it is hit lightly

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2
Mar
2016
6:23 PM

Destructive Design

For my racing level, I am planning on making the race-way a sort of magnetic highway that the inhabitants of the space station use for travelling to different asteroids. I'm planning on making a destructible asset that fits with this

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1
Mar
2016

A quick look at Cheep Cheep Beach's introduction sequence...

After looking at a couple of racing intro sequences, I feel like this short but sweet example from Mario Kart DS's Cheep Cheep Beach map. I think it's pretty cool how they used both of the DS's screens to show off

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