About Me

- Michael Filipek
- I am currently a student at the Ringling College of Art and Design, and a Junior in their Game Art program. I work hard to one day achieve my dream of working in the game industry!
After creating a race car and making a track, we must make a HUD using Unreal Engine 4's HUD making software. Since my car is modeled off of a GAZ-69, I decided to start there, and took at look at the
Progress on the explosive barrel. Mostly worried about the mechanics at the moment. I created a barrel that floats in zero gravity for my space level, with a pulsing green light to make sure players notice! If it is hit lightly
For my racing level, I am planning on making the race-way a sort of magnetic highway that the inhabitants of the space station use for travelling to different asteroids. I'm planning on making a destructible asset that fits with this
After looking at a couple of racing intro sequences, I feel like this short but sweet example from Mario Kart DS's Cheep Cheep Beach map. I think it's pretty cool how they used both of the DS's screens to show off