A quick look at Cheep Cheep Beach's introduction sequence...

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After looking at a couple of racing intro sequences, I feel like this short but sweet example from Mario Kart DS's Cheep Cheep Beach map.




I think it's pretty cool how they used both of the DS's screens to show off the map, while also making it not extremely disorientating. Basically, in the first 10 seconds of this video, the player is introduced to three major landmarks of the level in order of how they appear. The first is the rock arches - the second is the winding beach with the light house, and finally, is the home stretch to the finish line. We are shown these landmarks from an angle far away, so once the player races through these landmarks, they will understand what the area looks like from afar, and from up close, helping them remember what to do. In the case of the rock arches, the intro shows us it is a large, wide turn, helping players who might be confused the first time around without seeing it from afar.

I will be working with one screen so the multi-screen layout of the DS probably will not affect my intro sequence, but maybe I can set up a script so if players play split-screen on the computer, it can show the track with slight differences in views?


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