21
Nov
2015

Attrition: A Game of Strategy and Engineering!

Here's a faux commercial I had to make showing off my board game, Attrition. We were required by our game design class to create a physical version of the game we developed as a Print and Play edition, so here

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19
Oct
2015
8:39 AM

Attrition: Print and Play Edition

Attrition is a two-player World War I themed skirmish game, where both players build a battlefield, then choose a squad of soldiers to fight with! There are four classes of soldier, Grunt, Medic, Sniper, and Sergeant, who all have their strengths

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4
Oct
2015
9:56 PM

Board Game Mash-Up

My friend and I were tasked during Game Design class to mash two games together in an hour. What we came up with is a game that mixes resource gathering and base building with battling armies. Invade the New World! –

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4
Oct
2015
7:18 PM

Zbrush - Digital Ecroche

Here are some process shots of my digital ecroche I am making for class. The entire model is being made in Zbrush, with careful attention to anatomic accuracy. I finished the skeleton a couple of weeks back, and am now

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30
Sep
2015
4:49 PM

Creating a board game

For one of my classes, we are tasked to design and build our own board game. After throwing around ideas, I'd like to create a tactical grid-based shooter, based on utilizing the environment to the players advantage. Therefore, what I came

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27
Sep
2015
2:38 PM

Deconstruction and Analysis

This post is for the deconstruction and analysis for the print and play game, Space Dogfight, created by Mats Lintonsson and found here. The Goal: The goal of Space Dogfight is to either destroy all your opponents ships, or to have

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23
Sep
2015
5:42 PM

Print and Play!

So for our Game Design class, we were tasked to find and play some print and play games in order to understand the mechanics of game design, and understand what makes a game fun. With just paper and rules, Print and

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18
Sep
2015
8:40 PM

Modeling, Programming, and more!

After a very busy couple of weeks of modeling, texturing, lighting, and also programming, I've got some nice pieces to share! Firstly, my class and I finished our initial models and textures for the Celestial Temple concept I created a couple

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30
Aug
2015

Mirrors Edge Catalyst Trailer

For our Game Design class, we have to find a game trailer that we enjoy, and comment about it. The reason I chose this trailer, was firstly, I loved the original Mirror's Edge, and the producers of Mirror's Edge Catalyst

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27
Aug
2015
7:42 PM

Environment Project

For one of my classes, each student had to create an idea and image to convey an environment. We were each given only one week to create and pitch this idea to our fellow classmates. The craziest thing, is how each

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19
Aug
2015

Sophomore Year

So it beings -- a new year! As a Sophomore I am now taking classes like Game Design and Computer Animation for Games, really exciting stuff. For example, on the first day of game design our teacher took the twelve apprehensive

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21
Apr
2015
10:49 AM

Almost finished with first year

Well, I'm getting rid of the Day X naming sceme for now, since it doesn't really matter at this point. Or maybe I'll go back and fix it.  Sequential / Figure Drawings > Character Design Things > Drawing Projects >  Figure

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