About Me

- Michael Filipek
- I am currently a student at the Ringling College of Art and Design, and a Junior in their Game Art program. I work hard to one day achieve my dream of working in the game industry!
Here's a faux commercial I had to make showing off my board game, Attrition. We were required by our game design class to create a physical version of the game we developed as a Print and Play edition, so here
Attrition is a two-player World War I themed skirmish game, where both players build a battlefield, then choose a squad of soldiers to fight with! There are four classes of soldier, Grunt, Medic, Sniper, and Sergeant, who all have their strengths
My friend and I were tasked during Game Design class to mash two games together in an hour. What we came up with is a game that mixes resource gathering and base building with battling armies. Invade the New World! –
Here are some process shots of my digital ecroche I am making for class. The entire model is being made in Zbrush, with careful attention to anatomic accuracy. I finished the skeleton a couple of weeks back, and am now
For one of my classes, we are tasked to design and build our own board game. After throwing around ideas, I'd like to create a tactical grid-based shooter, based on utilizing the environment to the players advantage. Therefore, what I came
This post is for the deconstruction and analysis for the print and play game, Space Dogfight, created by Mats Lintonsson and found here. The Goal: The goal of Space Dogfight is to either destroy all your opponents ships, or to have
So for our Game Design class, we were tasked to find and play some print and play games in order to understand the mechanics of game design, and understand what makes a game fun. With just paper and rules, Print and
After a very busy couple of weeks of modeling, texturing, lighting, and also programming, I've got some nice pieces to share! Firstly, my class and I finished our initial models and textures for the Celestial Temple concept I created a couple
For our Game Design class, we have to find a game trailer that we enjoy, and comment about it. The reason I chose this trailer, was firstly, I loved the original Mirror's Edge, and the producers of Mirror's Edge Catalyst
For one of my classes, each student had to create an idea and image to convey an environment. We were each given only one week to create and pitch this idea to our fellow classmates. The craziest thing, is how each
So it beings -- a new year! As a Sophomore I am now taking classes like Game Design and Computer Animation for Games, really exciting stuff. For example, on the first day of game design our teacher took the twelve apprehensive
Well, I'm getting rid of the Day X naming sceme for now, since it doesn't really matter at this point. Or maybe I'll go back and fix it. Sequential / Figure Drawings > Character Design Things > Drawing Projects > Figure